In a dystopian future, online gaming is the ultimate escape… until one corporation gives a few lucky players the chance to play their favorite sword, steampunk and sorcery game live and in-person on a distant planet. Otherworld: Everything is NOT under control.
The series begins with Dreadknights, published in December 2015.
Christine Johannsen joined the Dreadknights of Outland because she thought it was her best bet of winning Impworld’s Guild Wars and getting a shot at playing the game she loves as Ogress Bloodskull live and in-person on a terraformed alien world. Of course, nothing is a sure bet in Guild Wars. To win the prize, Bloodskull and her teammates will have to beat out rival guilds like the Golden Gears, Neverdeath and her old cronies in Doomsmack. Through betrayal, friendly fire, sabotage and impossible odds, Christine must prove she has what it takes both in and out of the game. But will she seize the prize or wind up toiling away in her aunt’s earthbound dream of farm life? Dreadknights: For glory or death!in
The series continues with Luckbane, published September 2013.
In the inaugural Otherworld campaign, the Champions will face monsters, magic, steampunk machines, dragons and betrayal as they quest to find a weapon capable of stopping the dread Firelord and his Infernal armies. For one lowly janitor-turned-alchemical adventurer, the stakes are much higher. Someone wants him very, very dead and has hacked into the system to carry out his execution. If you die in this game, there are no extra lives! In a world where no one is who they seem to be, Jarrod Luckbane has no idea who he can trust. Otherworld: Everything is NOT under control. For one lowly janitor-turned-alchemical adventurer, the stakes are much higher. Someone wants him very, very dead. And in a world where no one is who they seem to be, Jarrod Luckbane has no idea who he can trust.
Read Garden of Stone, the exciting prequel novella to Soulbright.
In order to find the next piece of the Soulbright amulet, an artifact with the power to turn even the most powerful vampires mortal, Copper “Gloryhound” Gallows braves the deadliest labyrinth in Impworld. But can he get out of the Garden of Stone alive? And will it be worth the sacrifice?
The 2nd Edition now includes character interviews from the series and two short stories: “Better Off Dead” & “Bad Program.”
Monster hunter. Anti-hero. Gloryhound.
Copernicus Gallows faces orcs, vampyres, lycanthropes, technomancers, the living dead, and betrayal on his quest to find the next piece of an artifact that has the power to end his most powerful foe: Impunus, the brat prince of vampyres.
To win the prize and foil an ancient prophecy that spells doom for his quest, Copper must brave the Accursed City of Mot Hadrall. Described a campaign killer and a gamer’s graveyard, the City of Eternal Night boasts an 85 percent kill rate. Armed with a bloodthirsty render and an iron resolve, Copper will face his greatest enemy in Mot Hadrall’s Dread Quarter: his own dark heart.
Get each of theses books today at Amazon.com!
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Read excerpts from the series at http://wattpad.TonyBreeden.
Explore the series in depth at the Impworld Wikia. [Yes, this wikia contains Spoilers!!]
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